Tf2 How To Speed Up Animated Sprays?
" | What are taunts? They're character-specific animations you can trigger in-game to either denote that you've just shot someone or would similar to be shot yourself. — TF2 Weblog describing the taunts civilisation | " |
Taunts are unique animations that can be performed past each class. Well-nigh weapons have their own dedicated taunt. In addition, in that location are special taunts that can be equipped in the loadout menu.
Taunts tin be performed by pressing the taunt button (default G on PC, on Xbox 360 and on PS3), which will perform the currently held weapon's taunt (if applicable). If at least one special taunt is equipped in a loadout slot, the taunt button will instead bring upwards a list of all equipped taunts; pressing the numbers ane-8 will perform the special taunt in that slot, while pressing the taunt button a 2nd fourth dimension will perform the regular weapon taunt.
Taunts are more often than not to gloat after killing an opponent, to celebrate a victory, to provoke living opponents, or simply for comedic effect, and for the most office take no straight effect on gameplay. However, a handful of taunts have special furnishings, such every bit providing healing, stunning opponents, or killing enemies outright. Taunts that can deal damage are generally known equally "tauntkills".
During a taunt, the user is unable to motility or attack, leaving them vulnerable until the taunt is concluded. The camera will also switch to a 3rd-person perspective. Taunts cannot exist performed underwater or while airborne. The furnishings of knockback volition instantly cancel virtually taunts. All taunts, including tauntkills, can be successfully performed while stunned.
A minority of weapons, such as the Engineer'southward PDAs, The Sniper's Jarate, and the Spy's Sapper, lack taunts. The Heavy's nutrient and the Scout's drinks part as both a consumable particular and a taunt when activated, moving the player into a tertiary-person view and preventing them from moving or attacking.
The server-side command tf_allow_taunt_switch
tin allow players to switch weapons mid-taunt:
- When set to 0, weapons cannot be switched during taunts. This is the value used for official matchmaking servers.
- When prepare to 1, weapons can exist switched at the very start of the taunt, but not during the majority of the animation. This results in a graphic symbol performing the taunt for the weapon beingness used before pressing the taunt key, but property the new weapon. This behavior was originally a glitch that was unintentionally "fixed" in the Mann-Conomy Update, and later made into a server side option at community request.
- When set to 2, weapons can be switched at whatsoever time during a taunt.
Contents
- 1 Taunts by course
- 2 Impale taunts
- iii Ability taunts
- 4 Special taunts
- 5 Thriller taunt
- 6 Related achievements
- half dozen.one General Achievements
- half dozen.two Sentinel
- half-dozen.3 Soldier
- six.4 Pyro
- vi.5 Demoman
- 6.six Heavy
- 6.seven Engineer
- half dozen.8 Medic
- 6.9 Sniper
- 6.10 Spy
- vi.eleven Replay achievements
- vii Update history
- eight Bugs
- nine Unused content
- 10 Trivia
- eleven Gallery
- 12 References
- xiii See as well
Taunts by class
Kill taunts
These taunts tin deal 450 damage or more, and therefore have the potential to kill any opponent in a unmarried hit (with the exception of Armageddon and Execution, which can but deal a maximum of 400 damage and thus are non powerful enough to kill a Heavy with maximum overheal).
Class | Taunt | Kill Icon | Weapon | Impairment | Duration | Details |
---|---|---|---|---|---|---|
| Home Run | Sandman Atomizer | 500 (Instant kill) 425 with the Atomizer | 5 seconds | Sends the enemy ragdoll flying | |
| Kamikaze | Equalizer Escape Programme | 500 (Instant kill) | 3.7 seconds | 1.8m smash radius Tin can kill multiple enemies Kills player upon completion Destroys buildings | |
(Lumbricus Lid) | ||||||
| Hadouken | Shotgun Flare Gun Detonator Reserve Shooter Manmelter Panic Attack Gas Passer Hot Hand | 500 (Instant kill) | three.vii seconds | Kills with fire effect Tin kill multiple enemies Slightly slower than Showdown Destroys buildings | |
Armageddon | Rainblower | 400 on initial or closest target (damage is halved for every enemy hit after initial or closest target) 28 (afterburn) | 5.2 seconds | Deals heavy harm with burn down issue within 6ft radius Applies afterburn Can kill multiple enemies Damage reduced past half for every enemy hit afterward the initial target | ||
(Afterburn) | ||||||
Execution | Scorch Shot | 420 (Close range) twenty (Medium to long range) 60 (Afterburn) | 3.3 seconds | Deals heavy damage with burn down effect at point bare or close range Acts like a normal Scorch Shot flare at longer ranges or on miss Consumes ammo Can be aimed | ||
Gas Blast | Thermal Thruster | 500 (Instant kill) | 6.6 seconds | Kills with burn down effect Slowest kill taunt | ||
| Decapitation | Eyelander Horseless Headless Horsemann's Headtaker Claidheamh Mòr One-half-Zatoichi Persian Persuader Nessie's Nine Fe | 500 (Instant kill) | five seconds | Adds a head to the killer's head count when wielding the Eyelander, Nessie's Ix Iron, or the Horseless Headless Horsemann's Headtaker Counts as an honourable impale with the Half-Zatoichi and allows the user to sheath the weapon without taking damage | |
| Showdown | Fists Saxxy Apoco-Fists Holiday Punch | 500 (Instant kill) | 4.3 seconds | Has medium range Can exist aimed Fastest kill taunt | |
| Dischord | Borderland Justice | 500 (Instant impale) | iv.2 seconds | Smashes the victim'due south head in, causing their cervix to disappear | |
Organ Grinder | Gunslinger | i per hit (Stun, xiv fast hits) 500 (Instant kill) | four.five seconds | Initial hit stuns Gibs the opponent if they were killed by the final blow, ragdolls if killed by the spinning | ||
| Spinal Tap | Übersaw | 1 (Swing, stun effect) 500 (Instant kill) | 4.3 seconds | Initial stab has stun effect (one impairment, adds 25% to ÜberCharge meter), followed by the killing Ubersaw removal (adds 75% to ÜberCharge meter, 100% in whole) | |
| Skewer | Huntsman Fortified Compound | None (Stab, stun upshot) 500 (Instant kill) | three.iii seconds | Arrow stab with stun effect, followed by the killing pointer removal Moving target may keep moving afterward stab for 0.ane seconds, allowing time to get out of the pointer removal radius Stun lasts longer than time information technology takes to complete taunt, making it possible to skew once again if target dodges removal | |
| Fencing | Knife Your Eternal Reward Conniver'south Kunai Saxxy Large Earner Wanga Prick Blackness Rose Prinny Machete | l (Swings) 500 (Instant impale) | 5.2 seconds | Two swings dealing 25 damage each, then a finishing thrust which deals 500 damage Can touch multiple opponents Destroys buildings |
Ability taunts
These taunts take some sort of unique ability that can bear upon gameplay.
Class | Taunt | Weapon | Duration | Details |
---|---|---|---|---|
| Drinking | Bonk! Atomic Punch Crit-a-Cola | 1.2 seconds | The Lookout takes a curt, refreshing drink from his soda tin can, activating the effects of either drink Bonk! Diminutive Dial: Grants the user invulnerability for viii seconds, after which they will receive slowdown based on impairment absorbed. The user is forced into a third-person perspective and cannot attack or switch weapons for the duration of the effect (only may still taunt) Crit-a-Cola: Grants the user 8 seconds of guaranteed mini-crits. Whatsoever attacks received during this fourth dimension volition crusade the user to be marked for death for 5 seconds after the event expires (does non stack) |
| Mmmph | Phlogistinator | 2 seconds | The Pyro lifts the Phlogistinator into the air, enabling a primary weapon crit-boost for x seconds Grants invulnerability and knockback amnesty for the duration of the taunt Only usable in one case the Phlogistinator's Mmmph bar is full after dealing 300 burn harm with any weapon |
| Nomming | Sandvich Robo-Sandvich Buffalo Steak Sandvich Dalokohs Bar Fishcake Second Banana | 4.three seconds | The Heavy takes a big, noisy nom from his lunchbox item Sandvich and Robo-Sandvich: Gradually restores all health over the duration of the taunt (75 health each second, does not overheal), and will non trigger cooldown if health is already full Buffalo Steak Sandvich: Grants a unique 15 second buff; restricts the user to their melee weapon, and grants 35% increased motion speed along with a mini-crit boost at the toll of taking an additional 25% harm. Always forced into cooldown upon use Dalokohs Bar and Fishcake: Grants the user an actress 50 wellness for xxx seconds and will heal 100 wellness (25 health each second). Ever forced into cooldown upon use Second Banana: Gradually restores 200 health over the elapsing of the taunt (50 health each second, does non overheal), and volition not trigger cooldown if health is already full |
| Eureka Effect Taunt | Eureka Effect | 2 seconds | The Engineer raises his Eureka Outcome to the heavens, causing lightning to strike him Teleports the player to his own Teleporter exit (regardless of whether information technology is active) or dorsum to spawn |
| Oktoberfest | Kritzkrieg | four seconds | The Medic takes a whiff of his own medicine, healing eleven health |
Medicating Tune | Amputator | 4 seconds | The Medic plays a soothing melody, healing all nearby teammates within the taunt's radius Builds low amounts of Übercharge with enough healing |
Special taunts
These taunts are equipped in the taunts department of the loadout menu.
Class | Taunt | Duration | Details |
---|---|---|---|
| Battin' a Thousand | five seconds | The Watch does a "Kung Fu" flourish, spinning his melee weapon around and saying a voice line while phasing effects like to those made past ingesting Bonk! Atomic Punch environs him. He then throws it in the air, and flips it on his right hand while yawning. |
Boston Boarder | Every bit long as the taunt is held | The Scout takes out a skateboard and rides it while continuously moving forrard. Pressing main and alt-fire (default keys: MOUSE1 and MOUSE2, respectively) makes him perform different tricks. | |
Boston Breakdance | iv seconds | The Scout does a spinning breakdance on his head while music from the Boston Boom-Bringer plays. At the cease, the Scout hops briskly onto his anxiety and shrugs. | |
Bunnyhopper | Equally long as the taunt is held | The Sentinel takes out a pogo stick and starts billowy with information technology. Pressing principal and alt-burn down (default keys: MOUSE1 and MOUSE2, respectively) causes him to perform different tricks. | |
Carlton | Every bit long equally the taunt is held | The Scout does the Carlton Dance, swinging his arms and swaying his hips from left to right while saying a voiceline. | |
Deep Fried Desire | 4 seconds | The Picket takes out a bucket of fried chicken, selects a piece, says a quote while taking a bite, and then throws both the chicken and saucepan away, similar to the Grooming Scene seen in Expiration Date. | |
Homerunner'southward Hobby | Every bit long as the taunt is held | The Scout throws himself dorsum on the chair and starts eating a fleck, turns the page on his magazine, laughs while slapping his right knee joint, eats another chip, looks around, and shrugs. | |
Runner's Rhythm | As long as the taunt is held | The Scout sits on the flooring and plays a pair of bongo drums. | |
Scooty Scoot | As long every bit the taunt is held | The Scout drives a tiny scooter. Pressing primary burn (default fundamental: MOUSE1) makes the Scout perform a wheelie and say a line. | |
Spin-to-Win | As long as the taunt is held | The Scout takes out a sign reading "THIS WAY!" and proceeds to spin it, occasionally spinning it around himself. Pressing primary burn (default key: MOUSE1) makes the Spotter tell his teammates to go left, while pressing alt-fire (default primal: MOUSE2) makes him tell them to get right. | |
Trackman's Touchdown | 5 seconds | The Scout grabs a football, does a forward summersault, and throws it against the basis. He then does a victory dance and finishes by pointing to himself with his thumbs. | |
| Fresh Brewed Victory | 5 seconds | The Soldier pulls out a mug and puts a foot on a bag of java beans. He then says a quote, gestures, and takes a victorious swig from his mug earlier sighing, satisfied. |
Fubar Fanfare | 5 seconds | The Soldier will pull out a trombone and play iv low notes of failure (D, D♭, C, B). | |
Panzer Pants | Every bit long as the taunt is held | The Soldier stands at attending; a pocket-sized tank then pops from the ground below him, which he gets in and continuously drives forward. Pressing chief fire (default primal: MOUSE1) makes him fire a shot, which is a purely cosmetic upshot. | |
Profane Puppeteer | viii seconds | The Soldier pulls out a puppet version of himself, and then turns his caput to the side while covering his mouth as he does the boob'due south voice. | |
Rocket Jockey | Equally long equally the taunt is held | A rocket launches behind the Soldier, which he jumps onto while doing a cowboy gesture and continuously rides forward. Pressing master fire (default fundamental: MOUSE1) makes the rocket "bound", followed past the Soldier repeating the cowboy gesture. | |
Soldier'south Requiem | iv seconds | The Soldier places down a gravestone while getting downwards on his knee, says a quote, and salutes while the gravestone falls downwards and disappears. | |
| Balloonibouncer | As long as the taunt is held | The Pyro rides a spring-mounted Balloonicorn with some phonation lines of amusement. |
Headcase | 5 seconds | The Pyro pulls out a serving platter with a lid, which they take off and drib in a vigorous mode to reveal a decapitated head of a Heavy. The Pyro then proceeds to olfactory property test and follow up with a Classic "chef kiss" motion; meanwhile, the head slides off the platter, and falls to the floor. | |
Hot Wheeler | Equally long every bit the taunt is held | The Pyro jumps to the side equally a team-colored motorized tricycle, with a flaming paint chore and a Teufort license plate that reads "MMPH", appears; they bound on its seat and proceed to drive it, holding onto just the right hand clutch and occasionally mumbling. Pressing main fire (default primal: MOUSE1) makes Pyro ride it more enthusiastically as flames popular from the exhaust pipes. | |
Party Fox | vii seconds | The Pyro inflates a long balloon, ties information technology into a Balloonicorn, and sets it ablaze with a lighter, clapping and laughing as it does some aerial flips while burning. With Pyrovision equipped, the Balloonicorn flies around abaft rainbows instead. | |
Pool Political party | Equally long as the taunt is held | The Pyro inflates a small squad-colored kiddie puddle containing a yellow prophylactic ducky, pours a container of gasoline into it, sits down in the pool's center, and pushes the rubber ducky back and forth. | |
Scorcher'due south Solo | As long as the taunt is held | The Pyro sits on the floor and plays a pocket-size toy pianoforte. | |
Skating Scorcher | As long as the taunt is held | Ice skates materialize on the Pyro's feet, who proceeds to continuosly skate forward. Pressing primary and alt burn (default keyss: MOUSE1 and MOUSE2, respectively) makes the Pyro perform different pirouettes. | |
| Bad Pipes | 12 seconds | The Demoman takes out a pair of Bagpipes and proceeds to trip the light fantastic and play them extremely poorly. He then puts the bagpipes away while applauding his own skill with a quote. |
Drunken Sailor | As long every bit the taunt is held | The Demoman drinks a canteen of beer and proceeds to steer a wooden ship wheel. Pressing principal burn (default key: MOUSE1) makes the Demoman say a cheery line while tilting the helm more energetically before spinning it to the right, drinking with a triumphant pose, and burping; pressing alt-fire (default key: MOUSE2) makes the Demoman complain and signal people to motion out of the style. When the taunt ends, the captain falls apart, and the Demoman drops its cycle and the bottle on the ground. | |
Oblooterated | 4 seconds | The Demoman takes out a crate of lime-flavored beer bottles, holds one of them upward, and cheers wildly (progressively getting softer with each cheer), exactly as seen in Expiration Date. | |
Pooped Deck | As long as the taunt is held | The Demoman falls into a folding chair, takes out a flask and uncorks information technology with his teeth, and drinks while intermittently spouting drunken gibberish. Pressing primary fire (default key: MOUSE1) makes the Demoman burp, while pressing alt-fire (default central: MOUSE2) makes him lean back on the chair earlier jolting support. | |
Scotsmann'due south Stagger | As long as the taunt is held | The Demoman continuously walks forward with an unsteady gait with a bottle of beer in a paper bag in his manus. He will occasionally drink from the canteen, trip, and etch himself while uttering drunk gibberish. | |
Spent Well Spirits | 10 seconds | The Demoman bites the pinnacle off of a grenade, pours a bottle of cider and some of the grenade's gunpowder into his mouth, and breathes out the mixture over a lighter, which creates a small mushroom cloud inches in front of the Demoman'southward confront; he celebrates the results past closing his mitt into a fist and saying a line. | |
| Bare Knuckle Beatdown | Equally long as the taunt is held | The Heavy punches the head and chest of a dummy with a picture of an enemy Scout. |
Humid Point | As long as the taunt is held | A table full with an array of food appears in forepart of the Heavy while he rubs his hands and stares at the spread gleefully. Taunting once more makes the Heavy flip the table, which flings a steak from the Joule sous-vide cooker on the table straight into his rima oris. | |
Proletariat Posedown | 7 seconds | The Heavy performs 4 different flexing poses and shouts each time he flexes his muscles. | |
Russian Arms Race | As long as the taunt is held | The Heavy does one armed push-ups. | |
Soviet Strongarm | As long as the taunt is held | The Heavy pulls out two large dumbbells and begins doing a 'cross torso hammer scroll' exercise, re-adjusting his shoulders and showtime again afterward a while. | |
Table Tantrum | As long as the taunt is held | A table full with an assortment of food will appear in front end of the Heavy while he rubs his hands and stares at the spread gleefully. Taunting again makes the Heavy flip the table, which flings a steak from a pot on the tabular array straight into his rima oris. | |
| Bucking Bronco | Equally long as the taunt is held | The Engineer summons a mechanical bull, which he mounts and rides wildly while hanging on for dear life. |
Dueling Banjo | Every bit long as the taunt is held | The Engineer sits on a haystack and plays banjo. Pressing alt-fire (default key: MOUSE2) increases the tempo at which the Engineer plays, and smoke rises from his easily; pressing primary burn (default key: MOUSE1) returns the taunt to its original tempo. | |
Jumping Jack | As long equally the taunt is held | The Engineer pulls a jackhammer out of his tool pocket and rides around on it as if it was a pogo stick. | |
Rancho Relaxo | Equally long equally the taunt is held | The Engineer builds a mechanical reclining lawn chair, complete with a parasol and bottles of beer, and lies dorsum in it, drinking from one of the bottles and occasionally burping and saying some quotes. | |
Texas Truckin' | Every bit long as the taunt is held | The Engineer continuously drives a miniature farm truck, giving an occasional salute while looking effectually. | |
| Medico'south Defibrillators | 5 seconds | The Medic pulls out a pair of team-colored defibrillators and rubs them together; they pop with electricity, and the Medic puts them back abroad. |
Encounter the Medic | five seconds | The Medic strikes a pose and glows as doves fly around him while a heavenly choir sings and "opera" music plays in the background (similarly to several instances in Meet The Medic). | |
Mannbulance! | As long as the taunt is held | The Medic drives a modest ambulance, eventually telling people to move out the manner. The thespian volition continuously move frontward during this taunt, only being able to plow left and right. | |
Results Are In | 5 seconds | The Medic takes out an X-ray chart showing the Heavy's skeleton with a flop stuck in his ribs. He examines it, laughes, and gives his prognosis, then crumples it up and tosses it away. | |
Surgeon'south Squeezebox | Every bit long as the taunt is held | The Medic brings out an accordion and plays while dancing in place laughing and auspicious. | |
Time Out Therapy | As long as the taunt is held | The Medic sits on a medical reclining chair and reads a paper on a clipboard, occasionally chuckling and taking sips from a mug. | |
| Didgeridrongo | Equally long equally the taunt is held | The Sniper pulls out a didgeridoo with a spin, then sits down and plays it. |
I Run into You | 3 seconds | The Sniper brings two fingers to his optics, then points ahead in an intimidating manner while saying a quote. | |
Killer Solo | 3 seconds | The Sniper pulls out a saxophone and plays several tunes from Seduce Me! while pumping his hips. | |
Virtually Wanted | 4 seconds | The Sniper pulls out a notepad and mark, crosses a proper noun off, and laughs before putting the notepad away. | |
Shooter's Stakeout | Equally long equally the taunt is held | The Sniper sits within a tent, grabs a thermal canteen, and uses a pair of binoculars. | |
| Box Trot | Equally long as the taunt is held | The Spy hides inside a cardboard box, which he can crawl around in. |
Buy A Life | v seconds | The Spy takes a stack of dollar bills with Saxton Hale'south confront on them, counts a few, tosses out an insult, and makes it "rain money" in front of him. | |
Disco Fever | eight seconds | The Spy performs a serial of disco moves while groovy music plays, proverb some voice lines forth the way. | |
Luxury Lounge | As long as the taunt is held | The Spy sits on an armchair and reads from a book while occasionally taking sips from a mug and maxim some lines. | |
| Burstchester | Variable | A bread monster pops out of the mercenary's chest, and then shortly retracts dorsum within. Each class has a different reaction to the creature's appearance. |
Conga | As long equally the taunt is held | The mercenary starts dancing conga while slowly walking forrard. Other players are able to bring together in by taunting near a dancing histrion. | |
Director's Vision | Variable | The mercenary puts their hands and arms out in front of them to form a square with their fingers, as if trying to visualize the scene in front of them in a moving picture or a screen, similarly to the Run into the Managing director comic. The Pyro has 2 variations for this taunt. | |
Fist Crash-land | Equally long as the taunt is held | The mercenary holds a fist out and waits indefinitely for a player to taunt in front of them. They and so go on to punch each other's fists in an energetic fist bump. | |
Flippin' Awesome | Equally long as the taunt is held | The mercenary crouches and waits indefinitely for a player to taunt in front of them. The initiator then helps the receiver perform a backflip. | |
Loftier V! | Every bit long equally the taunt is held | The mercenary holds one manus upwardly and waits for another player to taunt in front of them. They high five and limited each other's enthusiasm to slap hands. The Pyro has two ending animations for this taunt. | |
Kazotsky Kick | As long as the taunt is held | The mercenary performs their interpretation of a Russian dance. Other players are able to join in by taunting well-nigh a dancing actor. | |
Mannrobics | As long as the taunt is held | The mercenary starts with a diverseness of arm lunges and flairs, before starting a looping aerobics dance. Other players are able to join in by taunting about a dancing player. Pressing primary or alt-fire (default keys: MOUSE1 and MOUSE2 respectively) makes the mercenary perform some trip the light fantastic toe actions, each grade having dissimilar animations (alt-fire) or a shared animation (primary fire). | |
Rock, Newspaper, Pair of scissors | Equally long as the taunt is held | The mercenary puts forth a challenge to a game of stone, paper, pair of scissors. When another player taunts in front end of the initiator, the two will then play confronting each other, with a random outcome. If the players are on opposing teams, the loser explodes. | |
Schadenfreude | Variable | The mercenary laughs at the demise and utter failure of their opponent(south). | |
Second Rate Sorcery | Variable | The mercenary takes out a inexpensive 99¢ staff and attempts to bandage a magic spell. The staff fails at casting anything just green sparks; the mercenary then breaks, throws, or puts the staff away. | |
Shred Alert | 4 seconds | The mercenary summons an electric guitar and plays a wicked stone solo on it equally fireworks and lights spout from behind them. The final notation causes a lightning strike and an accompanying moving ridge of audio. | |
Skullcracker | As long as the taunt is held | The mercenary taps their head or helmet while waiting for some other thespian to taunt in front of them, at which indicate the two bash their heads together. | |
Square Trip the light fantastic | As long as the taunt is held | The mercenary invites people to dance with them. If another player taunts in front of them, the ii perform a square trip the light fantastic while folk music is played. | |
Victory Lap | Every bit long every bit the taunt is held | The mercenary jumps into a bumper auto, which they can bulldoze around. Pressing chief burn down (default central: MOUSE1) makes the mercenary honk the bumper car's horn. | |
Yeti Punch | Variable | A wooden cutout with moving artillery of a yeti appears roaring in front of the mercenary, which they destroy (or, in the Watch's case, endeavor to), each class with a different technique. | |
Yeti Smash | 5 seconds | The mercenary turns into a yeti, then roars while beating their chest before slamming the ground with their fist and turning back to normal. Each class reacts to the transformation differently. | |
Zoomin' Broom | Every bit long every bit the taunt is held | The histrion summons a broom and rides it around similar a witch. |
Thriller taunt
During Halloween events, if the server has Halloween Mode turned on, or playing Ghost Town. All classes can exercise the Thriller taunt, which references a dance move from the hit song "Thriller" by Michael Jackson. The taunt has a 60% chance to replace a weapon taunt (even for weapons that do non possess a taunt, such equally Jarate and the Sapper). This taunt will non replace kill taunts, ability taunts, or special taunts.
All classes perform this taunt slightly differently; equally an instance, the Sniper will lift his feet up, the Demoman will expect straight frontward without moving his head, and the Pyro will stretch their fingers to two sides.
General Achievements
|
|
Scout
|
Soldier
|
Pyro
|
|
Demoman
Heavy
|
Engineer
|
Medic
Sniper
|
Spy
|
Replay achievements
Update history
November 20, 2007 Patch
- Fixed taunt exploit.
April 29, 2008 Patch (Gold Rush Update)
- [Undocumented] Added sounds to the Medic'south melee taunt if he is using the Ubersaw.
June nineteen, 2008 Patch (Pyro Update)
- Hadouken taunt now kills people information technology hits.
July eight, 2008 Patch
- Stock-still cleaved Medi Gun taunt.
Baronial 19, 2008 Patch (A Heavy Update)
- [Undocumented] The Heavy's Showdown becomes a taunt assail.
- [Undocumented] Added a taunt used past the Killing Gloves of Battle.
February 16, 2009 Patch
- Demoman'due south bottle taunt has received a 'burp' sound.
February 24, 2009 Patch (Watch Update)
- [Undocumented] Added Dwelling house Run taunt for the Sandman.
February 25, 2009 Patch
- Stock-still the BONK!! particles actualization in the air when the bat'south taunt kill is used on a target.
May 21, 2009 Patch (Sniper vs. Spy Update)
- Demomen can now detonate their stickies while taunting.
- Added a taunt for the Kritzkrieg, which as well heals for 10 points.
- [Undocumented] The Spy'south Fencing becomes a taunt attack.
- [Undocumented] Added Skewer taunt for the Huntsman.
- [Undocumented] Added "Spycrab" taunt to the Disguise Kit
June 25, 2009 Patch
- Fixed Dead Ringer harm reduction exploit involving Spy taunting.
August 31, 2009 Patch
- Fixed the Hadouken killing Scouts that had used Bonk! Atomic Punch when contacted.
September 15, 2009 Patch
- Eating a Sandvich using the taunt method at present heals a Heavy to full wellness.
October fourteen, 2009 Patch
- Fixed being able to eat your Sandvich (via taunt) and drop it in the same frame.
October 29, 2009 Patch (Haunted Halloween Special)
- [Undocumented] Added Thriller taunt for all classes.
December 7, 2009 Patch
- Fixed the Heavy'southward fists being hidden while taunting.
Dec 17, 2009 Patch (WAR! Update)
- [Undocumented] Added taunts used by the Direct Hit, Blaster and Eyelander.
- [Undocumented] Replaced the Soldier's Shotgun taunt with a 21 Gun Salute taunt. The previous taunt was given to the Buff Banner.
- [Undocumented] Added unused "Hi-five" taunts for the Soldier and Demoman.
- [Undocumented] Added unused "Canteen showoff" taunt for the Demoman.
December 18, 2009 Patch
- Fixed a server crash caused by the Demoman'south taunt kill.
Jan xiii, 2010 Patch
- Added Medic Ubersaw kill taunt.
July 8, 2010 Patch (Engineer Update)
- [Undocumented] Added taunts used by the Frontier Justice and Gunslinger.
- [Undocumented] Added unused "Howdy-v" and "Guitar playing" taunts for the Engineer.
August 26, 2010 Patch
- Fixed the Lumbricus Lid not playing the correct sound during the Equalizer taunt.
September xxx, 2010 Patch (Mann-Conomy Update)
- [Undocumented] Fixed taunt glitch involving switching weapons quickly.
- [Undocumented] Added unused "Hi-five" taunts for the Sentinel, Pyro, Heavy, Engineer, Medic, Sniper, and Spy.
- [Undocumented] Updated the "Howdy-five" taunts of the Soldier and Demoman.
- [Undocumented] Removed the Engineer's "Hi-five" and "guitar playing" taunts from the game files.
Nov 19, 2010 Patch
- Added the original Ubersaw taunt to the Vita-Saw.
January 3, 2011 Patch
- Fixed an exploit causing the Amputator to heal teammates non-end with the Medicating Melody taunt.
March xv, 2011 Patch
- Fixed the Soldier/Demoman taunts not working correctly when the Half-Zatoichi is the active weapon.
April 14, 2011 Patch (Hatless Update)
- [Undocumented] The Spinal Tap taunt now fills the ÜberCharge meter completely.
May 5, 2011 Patch (Replay Update)
- Added taunt: Director'southward Vision.
- [Undocumented] Added voice responses to the Kamikaze, Skewer, Oktoberfest, and Spinal Tap taunts.
- [Undocumented] Added the Engineer's "Hi-five" taunt back into the game files.
- [Undocumented] Added an unused "show" taunt for the Heavy.
June three, 2011 Patch
- Added community contributed response rules to various taunts.
- [Undocumented] Added the Decapitation taunt to the Horseless Headless Horsemann'southward Headtaker and Claidheamh Mòr.
- [Undocumented] Removed the Demoman's taunt from the Pain Train.
June 8, 2011 Patch
- [Undocumented] Added unused laughing taunt for the Soldier, Demoman, Heavy, Medic, and Sniper.
June 23, 2011 Patch (Über Update)
- Added taunts: Meet the Medic and Schadenfreude.
- [Undocumented] Added laughing taunts to the Scout, Pyro, Engineer, and Spy.
July 1, 2011 Patch
- [Undocumented] Added the Home Run taunt for the Atomizer.
July 20, 2011 Patch
- [Undocumented] Added the Cocksure taunt, used by the Cow Mangler 5000.
- [Undocumented] Added an unused "show" taunt for the Soldier.
July 22, 2011 Patch
- [Undocumented] The Soldier is no longer able to taunt while the Moo-cow Mangler 5000 is charging.
August 23, 2011 Patch
- Fixed supply closets regenerating players while they are taunting.
Oct 13, 2011 Patch (Manniversary Update & Sale)
- Added taunt: Loftier Five!.
- Added "tf_allow_taunt_switch". Ready to 0 for disallowed (default behavior), ane for sometime issues behavior, or 2 to allow weapon switching any time during the taunt.
- Taunting with the Righteous Bison, Battalion's Fill-in, or the Saxxy now play the Buff Imprint taunt
- Taunting with the Hurting Train or the Saxxy equally Demoman now plays the same taunt as the Grenade Launcher.
- Taunting with the Saxxy as Medic plays the Medi Gun taunt.
- Added a taunt for the Ullapool Caber ("Bottle showoff" taunt).
Oct 17, 2011 Patch
- Fixed high five taunts applying the wielded weapon'southward taunt consequence.
November ii, 2011 Patch
- Added a taunt for the Tin Soldier set.
November 22, 2011 Patch
- Added a taunt for the FrankenHeavy prepare.
December 16, 2011 Patch
- Fixed a problem that would allow Pyro 'Mmmph' to activate in the air without taunting with the Phlogistinator.
- Fixed an exploit with The Eureka Outcome's taunt where the effects could actuate without taunting in high-lag situations.
- Fixed an exploit with the Phlogistinator where the effects could activate without taunting in high-lag situations.
June 27, 2012 Patch (Pyromania Update)
- Added the Armageddon taunt used by the Rainblower.
- Added the Execution taunt used by the Scorch Shot.
July 2, 2012 Patch
- Fixed an exploit where the Scorch Shot could fire its short range kill pellet at the very first of the taunt.
July 5, 2012 Patch
- Fixed the Armageddon taunt attacking players through walls.
September 6, 2012 Patch
- Fixed the Escape Plan not using the aforementioned taunt as the Equalizer.
December 20, 2012 Patch (Mecha Update)
- Added map stamp effect subsequently a player taunts on a map they have donated towards.
January eight, 2013 Patch
- Stock-still being able to cantankerous into enemy spawn rooms using the loftier-five taunt.
February eighteen, 2013 Patch
- Added taunt: Shred Warning.
February 28, 2013 Patch
- Updated some of the animations for the Shred Alert taunt.
- Fixed a client crash when attempting to burn down the flamethrower while coming out of a taunt.
- Fixed the Phlogistinator's Mmmmph particle outcome getting stuck on later performing a taunt.
November 6, 2013 Patch
- Fixed taunts with a special purpose being overridden past the Halloween taunt.
December 20, 2013 Patch
- The Beggar's Bazooka has been updated to utilize the same taunt as the Straight Hit.
- Fixed an exploit where players could motility effectually while using a taunt to attack enemies
- Fixed an exploit related to the Rocket Jumper and the Soldier's grenade taunt
- Stock-still Taunt Kills Strange scores not incrementing properly for the Strange Scorch Shot
January 23, 2014 Patch
- Fixed the Meet the Medic taunt not releasing doves during the taunt
- Updated the Brusque Circuit to employ the Engineer'due south melee taunt
- Updated the Scotsman's Skullcutter to utilize the Demoman'southward secondary taunt[1]
- [Undocumented] Added unused "dosido" taunt animations for the Heavy and the Spy.
- [Undocumented] Added unused "purchase a life" taunt animations for the Spy.
February 11, 2014 Patch #1
- Fixed taunts not previewing in the character loadout screen after existence equipped.
- Fixed the High-5! taunt not hiding the Engineer's weapon.
June 11, 2014 Patch
- [Undocumented] Added localization strings for a currently unused taunt slot and in-game taunt HUD.
- [Undocumented] Updated the backpack icons for the Director's Vision, Run into the Medic, Schadenfreude, High Five! and Shred Alert taunts.
- [Undocumented] Added a prompt above players in the High Five! taunt pose.
- [Undocumented] Taunts that were push button-to-concur are now toggles. Pressing the activity key one time will let the role player hold their pose until the activeness key is pressed again
- [Undocumented] Moved the Manager'due south Vision from the Action slot to the Taunt slot.
- [Undocumented] Added console commands
tf_taunt_move_forward_speed
,tf_allow_sliding_taunt
,eureka_teleport
andtaunt_by_name
. - [Undocumented] Stock-still a problems that allow players movement while taunting.
June xi, 2014 Patch #2
- Fixed non existence able to equip the Director's Vision taunt in the Action slot.
June 18, 2014 Patch (Love & War Update)
- Added xv taunts - Battin' A Thousand, Deep Fried Desire, Fresh Brewed Victory, Party Trick, Spent Well Spirits, Oblooterated, Rancho Relaxo, Results Are In, I Come across Y'all, Buy A Life, Conga, Square Dance, Skullcracker, Flippin' Crawly, Stone, Paper, Scissors.
- Fixed the Director's Vision taunt not playing both variations for the Pyro.
June 20, 2014 Patch
- Updated the prioritization method used when choosing which partner taunt to join such that players under the crosshair will have the highest priority.
June 23, 2014 Patch
- Fixed beingness able to taunt with enemies between spawn room doors.
July viii, 2014 Patch
- Fixed a bug where players that are taunting would not employ the correct animation.
July 17, 2014 Patch
- Updated the Conga taunt to play sounds on the client instead of the server.
July thirty, 2014 Patch
- Updated the target ID to exist hidden while taunting.
December 8, 2014 Patch (Finish of the Line Update)
- Added Pyro Taunt - Pool Party.
Jan 27, 2015 Patch
- Stock-still some taunt sound furnishings that were clipping the grapheme lines.
March 12, 2015 Patch
- Added three taunts: The Boston Breakdance, The Killer Solo and Nigh Wanted.
March eighteen, 2015 Patch
- Stock-still self-made taunts not displaying the community-sparkle particle effect.
July 2, 2015 Patch (Gun Mettle Update)
- Added group taunt: the Kazotsky Boot.
- Added community taunts: the Proletariat Posedown and the Box Trot.
July 3, 2015 Patch
- Fixed the box used in the Box Trot taunt sometimes being the incorrect color.
July 4, 2015 Patch
- Fixed an exploit related to taunting and then dying on the final control betoken of Payload maps.
July viii, 2015 Patch
- Stock-still an issue with the Box Trot taunt when window focus inverse.
- Stock-still an exploit related to instantly completing a Payload map while taunting and picking up dropped weapons.
July 23, 2015 Patch
- Fixed Sentinel Guns shooting over the caput of Spies using the Box Trot taunt.
August 19, 2015 Patch
- Fixed players being able to carry the jack while taunting (fixes an exploit with The Eureka Effect).
August 27, 2015 Patch
- Stock-still beingness able to abolish enemy taunts by hitting them with the ball.
Oct 6, 2015 Patch (Invasion Community Update)
- [Undocumented] Added community taunt: the Burstchester.
October 28, 2015 Patch (Scream Fortress 2015)
- Added 2 new community-made taunts to the Mann Co Store - Soldier'southward Requiem and Zoomin' Broom.
December 17, 2015 Patch (Tough Intermission Update)
- Added grouping taunt: the Mannrobics.
- Added community taunts: the Bad Pipes and the Bucking Bronco.
January 12, 2016 Patch
- Fixed some of the partner taunts not properly hiding the weapons.
July 7, 2016 Patch (Meet Your Friction match Update)
- Added taunt: the Carlton.
- Added customs taunts: the Balloonibouncer, Disco Fever and the Fubar Fanfare.
- Fixed being able to repeatedly activate taunts earlier the electric current one had ended while underwater.
October 21, 2016 Patch (Scream Fortress 2016)
- Added two taunts to the Mann Co. Store.
- Taunt: The Victory Lap.
- Taunt: 2d Rate Sorcery (community-created).
- Added a taunt Unusualifier.
- A new tool that will Unusualify the specified taunt with the Unusual effect listed in the tool'south description.
- Can be found equally a random bonus item when opening a Creepy Crawly Case.
- Fixed taunts not restoring the proper weapon when the taunts are finished.
Dec 21, 2016 Patch (Smissmas 2016)
- Added iii taunts to the Mann Co. Store
- The Scotsmann'due south Stagger (community-contributed)
- The Didgeridrongo (community-contributed)
- The Table Tantrum (Valve)
- Stock-still incorrect particle position for Unusual taunt effects when using the Rancho Relaxo
- [Undocumented] Added the Humid Betoken.
October 20, 2017 Patch #1 (Jungle Inferno Update)
- Added five customs taunts: The Dueling Banjo, the Jumping Jack, the Soviet Strongarm, the Russian Arms Race, and the Headcase.
- Added 2 official taunts: Yeti Punch and Yeti Boom.
- Added the Gas Blast taunt used past the Thermal Thruster.
October 24, 2017 Patch #2
- Stock-still not being able to apply the Thermal Thruster subsequently taunting with it.
October 25, 2017 Patch
- Fixed a server crash related to taunting.
December 21, 2017 Patch (Smissmas 2017)
- Added 6 new customs-contributed taunts to the Mann Co. Shop
- Taunt: The Skating Scorcher
- Taunt: The Bunnyhopper
- Taunt: Runner's Rhythm
- Taunt: Luxury Lounge
- Taunt: Surgeon's Squeezebox
- Taunt: The Trackman's Touchdown
October 19, 2018 Patch (Scream Fortress 2018)
- Added two new official taunts to the Mann Co. Store
- Taunt: Panzer Pants
- Taunt: The Scooty Scoot
December 3, 2020 Patch (Smissmas 2020)
- Added 8 new community-contributed taunts to the Mann Co. Store
- The Pooped Deck
- Time Out Therapy
- Rocket Jockey
- The Boston Boarder
- Scorcher's Solo
- Texas Truckin'
- Spin-to-Win
- The Fist Bump
Oct 5, 2021 Patch (Scream Fortress 2021)
- Added v new customs-contributed taunts to the Isle of mann Co. Store
- Taunt: The Homerunner's Hobby
- Taunt: The Profane Puppeteer
- Taunt: The Drunken Sailor
- Taunt: Bare Knuckle Beatdown
- Taunt: The Mannbulance!
December ii, 2021 Patch (Smissmas 2021)
- Added iii new community-contributed taunts to the Mann Co. Store
- Taunt: Doctor's Defibrillators
- Taunt: Shooter'south Stakeout
- Taunt: The Hot Wheeler
Bugs
- Some kill taunts are affected by random damage spread and accept a chance of non dealing 450+ damage, meaning an overhealed Heavy has a possibility of surviving a kill taunt.
- Most kill taunts are too reduced in harm by the Fists of Steel, allowing an overhealed Heavy, or i using the Dalokoh'south Bar and having total health, to survive. Only Dischord, Decapitation and Fencing aren't reduced.
- Occasionally, a player may reload their agile weapon while taunting, in cases where the weapon automatically reloads (such as if auto-reload is enabled or if the weapon'southward prune is empty).
- If the server variable
tf_allow_taunt_switch
is fix to 1 or 2, the effects of lunchbox items are not applied to the player if they are activated by taunting, as the game automatically switches the histrion's weapons during the consumption animation instead of after the blitheness has completed. Nevertheless, the item is considered "consumed" and the histrion must wait for it to recharge before using it once again.- Using primary fire to swallow such an detail does not crusade this to occur.
- It is sometimes possible to perform a kill taunt while the player'south model is facing the contrary direction. This can be done by rapidly turning before performing a taunt; the role player'south model will be facing one management, while the kill taunt's effects occur in a different management.
- If a taunt is done and the taunter is killed while performing it, the sounds and effects that are made may keep to play even if the histrion is expressionless.
- If a role player without the Conga taunt plays the taunt via some other player into a wall, the player without the taunt will continue to taunt until they are killed.
- If a Sniper using the Huntsman taunts while stunned past another Huntsman, they tin all the same utilize their taunt kill to defend themselves.
- Occasionally, when a player taunts, the weapon that they are currently using appears in their character's hands.
- Using The Carlton taunt for Scout during circular startup volition cause the voice lines for the taunt to play indefinitely fifty-fifty after death, or switching off of a dissimilar form and so back to Sentinel. The just way to end this is to leave the game, or stay playing every bit a unlike grade for the balance of the match.
- Some taunts may non marshal with their hitboxes. This can exist easily seen with on the Balloonibouncer taunt.
- If a Sniper uses The Thriller taunt, the player tin become both the Exist Polite and The Last Wave achievement at the same time, no thing what weapon y'all have equipped.
Unused content
- In that location are two models for taunts in the game files that have no associated class or animation. One is red coffee mug with a "V for Victory" symbol on it, along with java inside the mug. The other is a serving platter with a skull within of it, forth with a towel under the bottom of the platter, suggesting information technology was to go over an arm.
- VTF filename strings for several taunt props were located within the
texture_preload_list.txt
file when it was originally added to the game in Scream Fortress 2015:-
materials/models/player/items/taunts/loot_crate/mannco_crate.vtf
-
materials/models/workshop/player/items/spy/taunt__au_revoir/
- Wasn't added, backpack icon made an appearance well-nigh ii years afterward in the Jungle Inferno Update leaks. -
materials/models/workshop/player/items/spy/taunt_hoodoo_hex/
- Wasn't added, backpack icon made an advent almost two years later in the Jungle Inferno Update leaks. -
materials/models/workshop/thespian/items/spy/taunt_sant/
- Wasn't added, backpack icon made an advent almost 2 years later in the Jungle Inferno Update leaks.
-
- The Jungle Inferno Update added haversack icons for 6 Spy taunts that all went unused. Of these, Au Revoir, Hoodoo Hex, and Santé fabricated reappearances after previously being found in the Scream Fortress 2015 texture preload leak.
- The Smissmas 2020 update added an animation sequence,
taunt_taunt_pyrosnowman
, for the Common cold Combustion taunt.
Trivia
- If a thespian enables
tf_allow_taunt_switch 2
on a server, so taunts with any Pyro weapon and switches to the Rainblower while taunting, the Pyro will have a bubble wand in their paw instead of the Rainblower itself. This is due to the Pyro holding a bubble wand during the Armageddon taunt, which is usually only visible in Pyroland.
Gallery
-
The unused "V for Victory" mug model.
-
The unused serving platter model, similar to the Headcase.
-
-
-
-
-
-
References
- ↑ Uses the Grenade Launcher taunt, which is mechanically the Demoman'south secondary weapon despite its placement in his primary slot.
See too
- Responses
- Voice commands
Source: https://wiki.teamfortress.com/wiki/Taunts
Posted by: mirandalacceir.blogspot.com
0 Response to "Tf2 How To Speed Up Animated Sprays?"
Post a Comment